Studio 100, Citycubes, Prismax


  • 3D Visuals
  • Timecode show

Bestemming Atlantis


Discover Atlantis.

For centuries, mankind has been searching for the ruins of Atlantis, the legendary ancient city that disappeared into the sea. Its exact location remained a mystery for over 10,000 years. Today that secret can be unraveled. And you can be there!

Join archaeologist Jane Clark and her team and dive into the Atlantic Ocean to find the remains of what was once a bustling modern city. Bestemming Atlantis is an experience for the whole family, young and old! It is a entertaining and exciting adventure with breathtaking projections and a fantastic voice cast including Sven De Ridder, Tine Embrechts, James Cooke, Rik Verheye and Peter Van de Velde.

Project details


Spectacular 360° projections and humorous audio story.

“Immersive”, where the audience literally steps into the story through the spectacular life-size projections. The audio story broadcasted through headphones enhances the experience even further. It’s a feast for the eyes with a lot of humor and adventure.

You can find all of this in an impressive location on the Meir in Antwerp!

What We Delivered

With a rather short development time of about 6 weeks Visual Lab teamed up with Prismax to create two of the five immersive story rooms.
With a total duration of 60 minutes and a resolution of 12 times 4k we’ve used the Unreal engine to it’s strength as time was of the essence.
‘Bestemming Atlantis’ was written and directed by Studio 100.